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Aceus Arms Cache
Cost: 1 | Yellow | Mythic Relic | [Exhaust, Cost 2]: Target a non-lord unit, it gets a +1/+1 counter. [Exhaust, Discard 1]: Target a non-lord unit, it gets +1/+1 until the end of the turn. [Trigger once per turn, Cost 1]: If a modified unit you control attacks; draw 1 card. (A unit is modified if it has a non-morale counter, a supply, or if its atk/hp don’t match its printed atk/hp.)
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After the Storm
Cost: 1 | Yellow | Scroll - Swift | Only activate this card immediately after a unit(s) you control on the battlefield is destroyed: Target an enemy unit on the battlefield and destroy it.
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Aires, Lord of Battle
Cost: 3 | Yellow | Lord - Mythic Unit - Dwarf Warrior | Morale: 5 | Level Up - [Entrance]: The 2nd+ time a copy of this you own enters; It levels up & gets +[1] for each level up. [Trigger once per turn]: After combat; May move for -[1]. [Urgency]: May attack/use exhaust effects the turn it enters. Fringe – [Once per your turn]: Choose one; +[0]: Target a bastion & a lord, both get +[1]. OR -[2]: For the turn this gets +4 atk, it doesn’t take combat damage, & it gets +1 atk for each level up.
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Bad Omen
Cost: 1 | Green | Scroll - Swift | Target a unit & move it, it cannot move again this turn.
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Barbar Dwarf
Cost: 3 | Yellow | Unit - Dwarf Berserker | 2/3 | [Berserk]: Once per turn when attacking a unit; this may take no combat damage & attack again immediately. [Combative]: If this deals combat damage to a unit; This becomes rested (un-exhausted). [Urgency]: May attack/exhaust itself the turn it enters.
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Become Krab
Cost: 2 | Green | Scroll - Continuous | [Passive]: This card has swift on your turn. [Trigger]: If this card’s target isn’t in play; Sacrifice this. [Entrance]: Target a unit. While this is in play it becomes a 1/2 Krab, its printed effects are stopped, & it gains: “Molt – [Exhaust, Cost 2]: Target a copy of “Become Krab” & destroy it.”
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Big Shield Dwarf
Cost: 2 | Yellow | Unit - Dwarf Warrior | 1/4 | [Trigger]: When this takes combat damage; Exhaust it. [Guard]: If rested, may re-direct combat to itself once per turn. If in kingdom, may only guard the kingdom. Needs ranged/flight to guard such attacks on the bastion. [Evasive]: If exhausted, can’t be targeted for combat.
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Blessed Stone
Cost: 3 | Colourless | Mythic Relic | Non-Swift – [Exhaust & Sacrifice]: Target a unit in your grave & exile it. Then target a unit in any grave & play it.
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Bottom Feeding Mulch Maker
Cost: 1 | Green | Unit - Flora Shifter | 0/1 | [Trigger]: When a unit you control dies; This gets a +1/+1 counter. [Grapple]: Exhaust units this deals combat damage to & while this is in play they stay exhausted during their rest phase. [Guard]: If un-exhausted; may redirect one attack to itself per turn. If in the kingdom; may only guard the kingdom. Needs flight/ranged to guard such attacks on the bastion.
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Buzzsaw Beetle
Cost: 2 | Green | Unit - Bug Nephilim | 2/3 | [Restless]: Doesn’t exhaust to attack; this doesn’t grant extra attacks. [Entrance]: Send the top 3 cards of your terra deck to
the graveyard. Then if your terra deck is empty, draw 1. [Passive]: If you were to draw from an empty deck, put a +1/+1 counter on this instead.
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Corrosis Talisman
Cost: 1 | Colourless | Mythic Relic | [Force]: Cards/effects without force can’t be used/played until cards/effects with force finish resolving. Force – [Cost 1, Exhaust, & Sacrifice]: Stop the effect of a relic/supply & destroy it.
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Cosmic Visions
Cost: 4 | Green | Scroll - Swift | [Epic]: You may only play one epic card per turn. Choose one or both as you play this – •Sacrifice any number of terra you control &/or exile any number of terra from your grave; Draw 1 for each. •Discard any number of cards from your hand; +1 Power for each. (Sacrifice/exile your terra &/or discard cards, then draw &/or get power.)
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Dauz, Aceus Forgemaster
Cost: 3 | Yellow | Lord - Mythic Unit - Dwarf Warrior | Morale: 3 | [Passive]: Reduce the cost of supplies in your hand by 1. (Not to 0) [Trigger once per turn]: If a supplied unit would be destroyed; You may exile 1 of its supplies & prevent what would destroy it.Fringe – [Once per your turn]: Choose one; -[1]: Reveal cards from the top of your main deck until you reveal a supply, add it to your hand, & shuffle the other cards back. +[1]: Target a supply in your grave/control, send it to the hand. +[1]: Target a supply without a re-supply cost & supply it to a new valid target.
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Dreyraka, Herald of the Harshlands
Cost: 3 | Green | Mythic Unit - Orc Druid | 3/4 | [Grapple]: Exhaust units this deals combat damage to & while this is in play they stay exhausted during their rest phase.[Restless]: Doesn’t exhaust to attack; this doesn’t grant extra attacks. [Passive]: Units without restless enter the battlefield exhausted, unless their controller pays 1 power.
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Drez the Druid Warrior
Cost: 2 | Yellow | Mythic Unit - Dwarf Warrior | 2/3 | [Restless]: Doesn’t exhaust to attack; this doesn’t grant extra attacks. [Entrance]: Reveal a dwarf card from your main deck & put it on the top of your main deck. (After shuffling.) [Cost 3]: Re-activate this cards entrance.
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Dwarfed Dwarf
Cost: 1 | Yellow | Unit - Dwarf Warrior | 1/1 | [Sneak]: May attack the kingdom. Takes no combat damage attacking exhausted units. [Evasive]: If exhausted, can’t be targeted for combat. [Entrance]: If you control another unit; This gets a +1/+1 counter.
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Dwarven Bannerman
Cost: 1 | Yellow | Unit - Dwarf Warrior | 0/1 | [Entrance]: Target a non-lord unit, it gets a +1/+1 counter. [Exhaust & Cost 2]: Target a non-lord unit, it gets a +1/+1 counter.
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Dwarven Champion
Cost: 5 | Yellow | Unit - Dwarf Berserker | 4/5 | [Optional Cost]: You may exhaust up to 2 dwarfs you control as you play this; Reduce this cards cost by 1 for each. [Restless] + [Guard] + [Berserk].
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Dwarven Trenchman
Cost: 1 | Yellow | Unit - Dwarf Warrior | 1/1 | [Swift]: May be played as a response.[Entrance]: Remove all units on the battlefield from combat. Enemy units on the battlefield can’t attack or move for the rest of the turn. [Optional Cost]: Sacrifice a terra as you play this, & if you do, reduce its cost by 1.
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Gazing Tree of the South Wind
Green | Bastion | HP: 20 | Undergrowth – You may play basic terra from your grave as if they were in your hand. Fringe – [Once per your turn]: If you control two or more royals: Target a unit in your grave, you may play it this turn for an increased cost of 1.
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