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Shrine of Greed
Cost: 1 | Colourless | Relic | Enters play exhausted. [Exhaust & Sacrifice]: Draw 2 cards. Only use one copy of this effect per turn.
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Speed Scroll
Cost: 1 | Yellow | Scroll - Swift | The next cost you pay this turn is reduced by 2.
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Stack Lhumbar
Cost: 3 | Yellow | Mythic Unit - Dwarf Warrior | 3/4 | [Passive]: This may guard as many times as you like each turn. [Restless]: Doesn’t exhaust to attack; this doesn’t give extra attacks. [Survivor]: When this survives combat; It gets a +1/+1 counter. [Guard]: If un-exhausted; may redirect combat to itself once per turn. Needs flight/ranged to guard such attacks against the bastion/a zone it isn’t in.
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Sy-Laqon, Nature's Apex
Cost: 4 | Green | Mythic Unit - Flora Spirit | 5/5 | [Entrance]: This may cultivate all terra/flora in your grave. (A cultivated card becomes a supply with no effects but keeps its original types.) [Passive]: Gets +1/+1 for each cultivated card you control. [Overwhelm]: Deals excess combat damage to the bastion. When attacking, it’s as if all enemy units have guard. [Rooted]: Can’t defend your bastion & only moves by card effect.
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Terra
Colourless | Basic Terra | [Exhaust]: +1 Power.
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Tharagor, Despot of Stolen Valor
Cost: 4 | Green | Mythic Unit - Flora Shifter | 4/6 | Non-Swift - [Cost 3]: Target a non-scroll card in your grave, this cultivates it. (A cultivated card becomes a supply with no effects but keeps its original types.) [Trigger]: When this cultivates a card with an entrance effect; You may activate it. [Passive]: This gains the printed effects/types of cards it is cultivating.
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The Bigger They Are
Cost: 2 | Blue | Scroll - Swift | Target a player. They sacrifice a non-lord unit with the lowest ATK. [Optional Cost]: If its your turn you may put 1 unit from your hand to the bottom of your deck as you play this, if you do, reduce this cards cost by 1.

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The King of Thieves
Cost: 3 | Red | Lord - Mythic Unit - Human Thief | Morale: 5 | Level Up – [Entrance]: Each enemy exiles cards from the top of their main deck face down equal to the number of times a copy of this you own has entered. You (& only you) may look at or play cards exiled this way by paying their cost(s). [Once per your turn]: Choose one [ ]; -[2]: Target a unit or bastion & this deals 2 damage to it. [1]: +1 Power.
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The Sword of Boundless Energy
Cost: 3 | Yellow | Mythic Supply - Continuous | Non-Swift – [Cost 2]: Supply this to a unit. A unit supplied with this gets; +2 atk. [Restless]: Doesn’t exhaust to attack; this doesn’t give extra attacks. [Urgency]: May attack/exhaust itself the turn it enters.
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The Thieves Den - Rebellion Main HQ
Red | Bastion | HP: 20 | Undergrowth – Fringe – [Once per your turn]: Choose one; • Send a basic terra card you control to your hand: +1 Power. • If you control 2 or more royals: +1 Power. (A royal is any card from the throne room.)
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Undergrowth Druid
Cost: 2 | Green | Unit - Orc Druid | 1/1 | [Entrance]: Reveal the top 4 cards of your main deck, you may send any units amoung those cards to the grave and the rest to the bottom of the deck. [Passive]: Units in your grave are also flora type. “We are all one with Malverna, we come and we go, we give and we take... I try to give more than I take”
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Vellaceus - Dwarven Capital
Yellow | Bastion | HP: 20 | [Passive]: While you control 2 or more royals; Non-lord units you control on the battlefield get +1/+1 & lords you control on the battlefield get +1 atk. (A royal is any card from the throne room.)
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Vengeful Spirit
Cost: 3 | Blue | Unit - Spirit | 1/1 | [Entrance]: Target a unit or lord & exhaust it. It stays exhausted during its rest (un-exhaust) phase while this is in play & its effects are stopped. [Flight]: If attacking a kingdom, may target its units. May ignore non-ranged/flight units & may redirect such attacks from itself to its bastion.
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Vitoria Tower
Blue | Bastion | Fringe - [Once Per Your Turn]: If you control 2 or more royals; Study 1, then draw 1. (A royal is any card that starts the duel in a throne room. To study, view the top card of either of your decks and place it on the top or bottom of that deck)

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Western Watchtower
Colourless | Mythic Terra | [Exhaust and Sacrifice]: End the battle phase. [Exhaust]: +1 Power.
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Wild-Force
Cost: 3 | Green | Scroll - Swift | [Additional Cost]: Sacrifice a “Terra”. Target a non-bastion card & exile it. [Force]: Cards/effects without force can’t be used/played until cards/effects with force finish resolving. [Passive]: Cards can respond to this without force, except its target.
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Wisp & Willow, the Raging Flame
Cost: 2 | Blue | Mythic Unit - Elemental | 2/2 | [Passive]: Copies of "Wisp, & Willow the Twin Flame" you play count towards this cards level up. "Wisp, & Willow the Twin Flame" that you play, count copies of this card you have played towards its level up.
[Trigger once per turn]: When a scroll is played; All enemies burn 1 card, then you may burn 1 card & if you do, all enemies burn 1 card. (Burn a card by sending the top card of your main deck to the grave.) Level Up ~ [Entrance]: The 2nd+ a copy of this you own enters; It's trigger effect loses "once per turn". (Round Down.)
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Wisp & Willow, the Twin Flame
Cost: 2 | Blue | Mythic Unit - Elemental | 2/2 | [Trigger once per turn]: When a scroll is played; All enemies burn 1 card, then you may burn 1 card & if you do, all enemies burn 1 card. (Burn a card by sending the top card of your main deck to the grave.) [Passive]: If you would pay extra power to play a card, instead you may burn 1 card for each extra power you would pay. Level Up ~ [Entrance]: The 2nd+ a copy of this you own enters, It gains; “[Once Per Turn, Trigger]: If 2 or more cards you own get burned; This gets half that many +1/+1 counters.” (Round Down.)
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