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Overtired
Cost: 1 | Yellow | Scroll | Target a unit, if it’s exhausted, destroy it.
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Phoenix Feather
Cost: 1 | Yellow | Scroll - Swift | Target a unit you control, it becomes rested (un-exhausted, resting doesn’t give extra attacks) & then either its hp heals or prevent its next source of damage. [Optional Cost]: Pay an extra power; If you do, this gets the additional effect – “Target an enemy unit on the battlefield. Move your unit to the battlefield & it attacks the enemy unit but stays rested.” (This is an extra attack.)
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Plague Rogue
Cost: 2 | Red | Unit - Human Rogue | 1/1 | [Poison]: Any amount of damage this deals to a unit is enough to destroy the unit. [Entrance]: Target a unit, this turn it has poison.
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Plantoid
Cost: 1 | Green | Unit - Flora | 0/3 | [Additional Cost]: Sacrifice 1 terra card. [Levy]: A deck may have up to 9 copies of this in it. [Rooted]: Can’t defend your bastion & only moves by card effect. [Exhaust]: +1 Power. +2 Power instead if you control another “Plantoid”.
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Poisoned Dagger
Cost: 2 | Red | Supply | Supply this to a unit, it gets; +1 atk. [Finale]: Draw 1. [Poison]: Any amount of damage this deals to a unit is enough to destroy it.
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Pushback Magi
Cost: 2 | Blue | Unit - Elf Magi | 1/1 | [Swift]: Can be played as a response. [Entrance]: Target a unit; Exhaust it & stop any effects it would gain from entering play. Then: If its on the battlefield – You may move it to the kingdom. If its in the kingdom – You may send it to the hand.
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Pyro Magi Warrior
Cost: 2 | Blue | Unit - Human Magi Warrior | 2/1 | [Reflex]: If rested or attacking, deals damage first in combat against units without reflex. Lethal damage dealt this way ends combat [Combative]: When this deals combat damage to a unit, its controller burns that many cards & this gets a +1/+1 counter. (To burn a card, send the top card of your main deck to the grave.)
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Ready Another Axe
Cost: 2 | Yellow | Supply | Supply this to a unit, it gets; Berserk (Once per turn when attacking a unit; may take no combat damage & attack again immediately.)
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Reckless Mercenary
Cost: 5 | Colourless | Unit - Human Berserker | 7/3 | [Swift]: May be played as a response.[Passive]: Reduce this cards cost by 1 for each unit you control that was destroyed in combat this turn. [Berserk]: Once per turn when attacking a unit; this takes no combat damage, then it may attack again immediately.
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Red Cloak
Cost: 2 | Red | Supply | Supply to a unit, it gets +2 atk. [Optional Cost]: Discard 1 card as you play this. If you do; Reduce this cards cost by 1 & exile 1 card from the top of your main deck. You may play the exiled card until the end of your next turn by paying its cost(s).
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Red Riding Rogue
Cost: 3 | Red | Mythic Unit - Human Rogue | 3/2 | [Urgency]: May attack/exhaust itself the turn it enters. [Entrance]: Target a friendly unit & an enemy unit. Your unit attacks the enemy unit but yours' doesn’t get exhausted or take combat damage. (This is as an extra attack.)
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Relaxed Dwarf
Cost: 1 | Yellow | Unit - Dwarf Warrior | 0/3 | [Exhaust, Cost 2]: Target a unit; it rests (un-exhausts) & this gets a -1/-1 counter. (This doesn’t grant extra attacks.)
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Riptide Elemental
Cost: 4 | Blue | Unit - Elemental | 2/1 | [Swift]: May be played as a response. [Entrance]: Target up to 2 units, remove them from combat, exhaust them, & choose one to stay exhausted during its next rest (un-exhaust) phase. Then this gets a +1/+1 counter for each exhausted enemy unit in play.
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Rogue Thief
Cost: 4 | Red | Unit - Human Rogue Thief | 5/2 | [Urgency]: May attack/exhaust itself the turn it enters. [Finale]: You may target a relic or supply in play/in an enemy grave & take control of it/play it, then exile this. A supply taken this way may be supplied to a valid target.
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Rogue Toad
Cost: 2 | Red | Unit - Aquan Rogue | 1/1 | [Swift]: May be played as a response. [Poison]: Any amount of damage this deals to a unit is enough to destroy it.
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Rootsnare Druid
Cost: 2 | Green | Unit - Orc Druid | 1/1 | [Swift]: May be played as a response. [Grapple]: Exhaust units this deals combat damage to & while this is in play they stay exhausted during their rest phase. [Entrance]: Target a unit, you may move it to the battlefield &/or exhaust it. If its exhausted it can’t be targeted for combat or by other card effects this turn. Then remove up to 2 of its counters or destroy 1 of its supplies.
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Seed of the Ancient Tree
Cost: 0 | Colourless | Mythic Relic | [Epic]: You may only play one epic card per turn.[Entrance]: Each player searches their terra deck for a terra card & plays it exhausted.[Exhaust]: If you control less terra than another player & this is the first card you’ve exhausted this turn; +1 Power. [Cost 2, Exhaust, & Sacrifice]: All players sacrifice a mythic terra.
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Shadow Striker
Cost: 2 | Red | Unit - Rogue Spirit | 2/1 | [Urgency]: May attack/exhaust itself the turn it enters. [Sneak]: When attacking a kingdom, may target its units. When attacking, may ignore non-reflex units. Takes no combat damage attacking exhausted units.

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Shiny Rock
Cost: 0 | Colourless | Relic | [Epic]: You may only play one epic card per turn. [Exhaust & Sacrifice]: +1 Power.
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Shiny Stone
Cost: 1 | Colourless | Relic | [Exhaust & Sacrifice]: +1 Power.
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