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80.00 $ 80.0 CAD
45.00 $ 45.0 CAD
Bottom Feeding Mulch Maker
Cost: 1 | Green | Unit - Flora Shifter | 0/1 | [Trigger]: When a unit you control dies; This gets a +1/+1 counter. [Grapple]: Exhaust units this deals combat damage to & while this is in play they stay exhausted during their rest phase. [Guard]: If un-exhausted; may redirect one attack to itself per turn. If in the kingdom; may only guard the kingdom. Needs flight/ranged to guard such attacks on the bastion.
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Buzzsaw Beetle
Cost: 2 | Green | Unit - Bug Nephilim | 2/3 | [Restless]: Doesn’t exhaust to attack; this doesn’t grant extra attacks. [Entrance]: Send the top 3 cards of your terra deck to
the graveyard. Then if your terra deck is empty, draw 1. [Passive]: If you were to draw from an empty deck, put a +1/+1 counter on this instead.
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Corrosis Talisman
Cost: 1 | Colourless | Mythic Relic | [Force]: Cards/effects without force can’t be used/played until cards/effects with force finish resolving. Force – [Cost 1, Exhaust, & Sacrifice]: Stop the effect of a relic/supply & destroy it.
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Cosmic Visions
Cost: 4 | Green | Scroll - Swift | [Epic]: You may only play one epic card per turn. Choose one or both as you play this – •Sacrifice any number of terra you control &/or exile any number of terra from your grave; Draw 1 for each. •Discard any number of cards from your hand; +1 Power for each. (Sacrifice/exile your terra &/or discard cards, then draw &/or get power.)
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Cowardly Retreat
Cost: 3 | Blue | Scroll - Swift | Target a unit, send that target to the top of its deck or if its your turn you may shuffle it into its deck instead.
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Dauz, Aceus Forgemaster
Cost: 3 | Yellow | Lord - Mythic Unit - Dwarf Warrior | Morale: 3 | [Passive]: Reduce the cost of supplies in your hand by 1. (Not to 0) [Trigger once per turn]: If a supplied unit would be destroyed; You may exile 1 of its supplies & prevent what would destroy it.Fringe – [Once per your turn]: Choose one; -[1]: Reveal cards from the top of your main deck until you reveal a supply, add it to your hand, & shuffle the other cards back. +[1]: Target a supply in your grave/control, send it to the hand. +[1]: Target a supply without a re-supply cost & supply it to a new valid target.
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Deep Visions
Cost: 1 | Blue | Scroll - Swift |Draw 2, then discard 1 from your hand.
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Dreyraka, Herald of the Harshlands
Cost: 3 | Green | Mythic Unit - Orc Druid | 3/4 | [Grapple]: Exhaust units this deals combat damage to & while this is in play they stay exhausted during their rest phase.[Restless]: Doesn’t exhaust to attack; this doesn’t grant extra attacks. [Passive]: Units without restless enter the battlefield exhausted, unless their controller pays 1 power.
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Drez the Druid Warrior
Cost: 2 | Yellow | Mythic Unit - Dwarf Warrior | 2/3 | [Restless]: Doesn’t exhaust to attack; this doesn’t grant extra attacks. [Entrance]: Reveal a dwarf card from your main deck & put it on the top of your main deck. (After shuffling.) [Cost 3]: Re-activate this cards entrance.
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Dwarfed Dwarf
Cost: 1 | Yellow | Unit - Dwarf Warrior | 1/1 | [Sneak]: May attack the kingdom. Takes no combat damage attacking exhausted units. [Evasive]: If exhausted & defending, takes no combat damage. [Entrance]: If you control another unit; This gets a +1/+1 counter.
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Dwarven Bannerman
Cost: 1 | Yellow | Unit - Dwarf Warrior | 0/1 | [Entrance]: Target a non-lord unit, it gets a +1/+1 counter. [Exhaust & Cost 2]: Target a non-lord unit, it gets a +1/+1 counter.
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Dwarven Champion
Cost: 5 | Yellow | Unit - Dwarf Berserker | 4/5 | [Optional Cost]: You may exhaust up to 2 dwarfs you control as you play this; Reduce this cards cost by 1 for each. [Restless] + [Guard] + [Berserk].
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Dwarven Trenchman
Cost: 1 | Yellow | Unit - Dwarf Warrior | 1/1 | [Swift]: May be played as a response.[Entrance]: Remove all units on the battlefield from combat. Enemy units on the battlefield can’t attack or move for the rest of the turn. [Optional Cost]: Sacrifice a terra as you play this, & if you do, reduce its cost by 1.
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Eagle Eye
Cost: 2 | Blue | Unit - Avian | 1/1 | [Entrance]: Draw 1. [Swift]: May be played as a response. [Passive]: If you play this as a response to you or another player studying, reduce its cost by 1. [Flight]: If attacking a kingdom, may target its units. May ingore non-ranged /flight units & may redirect such attacks from itself to its bastion.
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Elder Magi
Cost: 2 | Blue | Unit - Human Magi | 2/3 | [Urgency]: Can attack/exhaust the turn it's played. [Finesse]: Takes no combat damage while attacking. [Critical]: While attacking a unit, this deals double battle damage.
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Erkava
Cost: 1 | Blue | Scroll - Swift | Stop the effect of a scroll with a paid cost of 1 or less. [Optional Cost]: Pay an extra power as you play this. If you did, stop the effect of a scroll with a paid cost of 2 or 3 instead.
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Ethereal Shield
Cost: 1 | Blue | Unit - Spirit | 0/2 | [Entrance]: Study 1 (View the top card of either of your decks and place it on the top or bottom of that deck.) [Guard]: If rested, may re-direct combat to itself once per turn. If in kingdom, may only guard the kingdom. Needs ranged/flight to guard such attacks on the bastion.
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Gazing Tree of the South Wind
Green | Bastion | HP: 20 | Undergrowth – You may play basic terra from your grave as if they were in your hand. Fringe – [Once per your turn]: If you control two or more royals: Target a unit in your grave, you may play it this turn for an increased cost of 1.
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